Translation of articles, research findings, this time with the purpose to study the behaviour of the students decorate games high school 2 years of orotdamnoen using a sample of the student's high school year 2 semester 2. 2557 (2014) academic year, schools of son Bangkok, Thailand. The number of people classified as 52 female and male high school students and 2/1-2/11 tool used in the research include: the questionnaire, which is information about the status of a respondent who is a check list (Check list) analysis by finding the value per cent and is a comment about why the behavior is caused by a sticking game, which is the estimated scale values (Rating scale) 5 levels of analysis by averaging () Information about the status of the respondents analyzed by finding the standard deviation and percent values (S.D.) research. From the respondents grade 2 school, Wat son number 52 people classified as female, 26 people, which accounted for 50 percent, and hot male number of 26 people, which accounted for 50 per cent when considering each item found in most levels. 9 entries for 3 days in intermediate lines with the highest average score of level 3 are as follows: number one is to sleep late at night on many levels (= 4.4), the second is not so much the homework (= 4.12) and the third is an empty waste of time benefits are in high level (= 4.04) best average score at least 3 levels are as follows: is that the brain does not have the growth is moderate (= 3.21) enables to know world wide are moderate (= 3.06)And brain develop better in the medium (= 2.83)
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